To win: Move the Objective Item from endzone to endzone as many times as possible
Equipment: Cones (Boundary), Barrel (Objective Item)
Stamina/Mana Refresh: Each Round (moving from endzone to endzone is not a round, swapping who is defender and who is attacker is a round)
Respawn: none (defenders swap teams each endzone crossing)
Rules:
Defending team is split in half.
Only one team is on the field at a time.
The defending team has full HP each time they swap.
The defending team swaps each time the Objective Item crosses the endzone.
The defending team declares when the attackers must begin trying to cross.
Once the Objective Item crosses the endzone the attackers have 5 seconds to cross the endzone or are eliminated.
2 hands must be used to move the barrel (one person both hands, or two people with a hand each)
The barrel must always move at walking speed
Variations:
Attackers may get a Stamina/Mana refresh every 3 crossings, Defenders may get a Stamina/Mana refresh every swap.
Terrain such as water or forest may be included
To win: Bridge the river, place the Objective Item inside the red box (that is only accessible from the back), place hand on the Objective Item and count 5 seconds loudly.
Equipment: Cones (Boundary, Respawn, River, Wall), Pool Noodles (Bridge), Barrel (Objective Item)
Stamina/Mana Refresh: Each Round
Respawn: 20 seconds
Rules:
Attackers start with 4 Bridge pieces and the Objective Item
2 hands must be used to move the barrel (one person both hands, or two people with a hand each).
The barrel must always move at walking speed.
Bridge pieces require the use of 1 hand.
The Bridge piece must be held over the river for a loud count of 5 seconds.
For a Bridge to be built there must be one river cone separation from the second Bridge piece.
When both Bridge pieces have been laid to create a valid Bridge, STOP STOP STOP is called to remove river cones and make adjustments.
If you take damage while counting when laying a Bridge piece or setting off the Objective Item in the red box, you must restart your counting
Variations:
Terrain such as forest may be included
To win: Control both Checkpoints
Equipment: Cones (Lava, Respawn, Checkpoint), Flags/Tabards (Checkpoints)
Stamina/Mana Refresh: Each Round
Respawn: 20 seconds
Rules:
A player must hold and wave the Flag inside the Checkpoint for a loud count of 10 to claim it for their side.
Any damage sustained while counting resets the count. Any silence stops the count until no longer silenced.
If killed while counting, leave the Flag in the Checkpoint and move away from the area.
A Checkpoint is counted as claimed until the opposing side claims it.
A Checkpoint is regarded as being in contention if someone is actively counting while waving its Flag (and not controlled by anyone)
Variations:
Terrain such as forest may be included.
Lava may be changed to water with a bridge.
Terrain may be a single river with a bridge and two respawn areas per side on either side of the river.
To win: Kill the other team
Equipment: Cones (Boundary)
Stamina/Mana Refresh: Each Round
Respawn: 20 seconds
Variations:
After 5 minutes the marshals may declare no more respawns
Water and forest and other terrain features may be included
To win: kill the other teams Monarch, then kill the entirety of the other team
Equipment: Cones (Boundary, Respawn), 2x Diplomacy bricks or substitute/s
Stamina/Mana Refresh: Each Round
Respawn: 20 seconds
Stamina/Mana Refresh: every round
Rules:
Both Monarchs have a Diplomacy
Monarchs have 15 HP
Monarchs may never have beneficial spells or effects cast on them
Diplomacy is an insta-kill to a normal player if hit with it and “Diplomacy” is called
Diplomacy does no damage to a Monarch
Once the Monarch is killed, STOP STOP STOP is called and from that point on that team may no longer respawn
To win: Move Diplomacy to the opposite endzone
Equipment: Cones (Boundary, Respawn), Diplomacy brick or substitute
Stamina/Mana Refresh: Each Round
Respawn: 20 seconds
Rules:
The player holding Diplomacy has 1 HP.
Diplomacy is an insta-kill to a player if hit with it and “Diplomacy” is called
Diplomacy must be held in the hand while crossing the endzone.
Diplomacy may be thrown (but not into endzones).
Diplomacy must never be hidden.
Diplomacy requires one hand to use.
If killed while holding Diplomacy, drop it nearby.
When Diplomacy crosses the endzone a STOP STOP STOP is called to reset and score points
To win: kill the other team's Monarch, then kill the entirety of the other team
Equipment: Cones (Boundary, Respawn, Forest, Water), 2x tabards
Stamina/Mana Refresh: Each Round
Respawn: 20 seconds
Rules:
Each team has a chosen Monarch
Monarchs have 15 HP
Monarch have no abilities other than critical hit. They do double damage if they hit and say "Critical" at the same time.
Monarchs may never have beneficial spells or effects cast on them
Once the Monarch is killed, STOP STOP STOP is called and from that point on that team may no longer respawn
To win: Besiege the fortification, plant the bomb inside and count loudly to 5 in order to detonate it
Equipment: Cones (Walls, Respawn, Objective Circle), Barrel (Bomb)
Stamina/Mana Refresh: Each Round
Respawn: 20 seconds
Rules:
2 hands must be used to move the barrel (one person both hands, or two people with a hand each).
The barrel must always move at walking speed.
Any damage sustained while counting resets the count. Any silence stops the count until no longer silenced.
Variations:
Steal the Objective Item from the central circle and move it back to the attacker respawn area.
Water and Forest terrain may be used.
A Defender only Sally Port may be part of the castle.
Some walls may be designated as not being present for ranged weapons.
To win: Collect all 4 pieces of the Tablet, Join them together in the Summoning Circle, loudly count to 10 and summon entity of choice.
Equipment: Cones (Walls, Respawn, Summoning Circle), 4x Tablet pieces
Stamina/Mana Refresh: Each Round
Respawn: 20 seconds
Rules:
Each team has one piece of Tablet. The remaining 2 are in opposite corners.
Tablet pieces must never be hiddn
If a Tablet piece is held in a shield hand, the shield becomes a valid hit zone.
You cannot use a two handed weapon if you have a Tablet piece.
A Tablet piece requires one hand.
If killed while holding Tablet pieces, drop them nearby.
Tablet pieces must never be thrown, hit or kicked.
Any damage sustained while counting resets the count. Any silence stops the count until no longer silenced.
Variations:
Water and Forest terrain may be used.
To win: Destroy every hut in the village
Equipment: Cones (Walls, Respawn, Doorways, Destroyed Huts)
Stamina/Mana Refresh: Each Round
Respawn: 20 seconds
Rules:
Village Huts have 2 entrances, the walls stop all weapons and spells.
Only one defender and one attacker may ever be in a Hut at the same time.
If killed in a Hut, move away for your respawn count so others may enter.
Doorways can be fought through with melee and ranged as normal.
To destroy a Hut an attacker must be the only person inside and must loudly count to 10.
This kills the attacker and STOP STOP STOP is called so the Hut can be marked as destroyed.
Any damage sustained while counting resets the count. Any silence stops the count until no longer silenced.
Variations:
Water and forest and other terrain features may be included.
Siege weapons may be used to go through Hut walls.
Village Huts may contain Objective Items for attackers to retrieve before they are destroyed.